unity C#
2016年11月4日 星期五
顏色控制器
========================================================================
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
using System.Linq;
using System.Collections.Generic;
public class NewBehaviourScript : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void myfun()
{
float rnum=0;
float gnum=0;
float bnum=0;
rnum=GameObject.Find("Slider").GetComponent<Slider>().value;
gnum=GameObject.Find("Slider1").GetComponent<Slider>().value;
bnum=GameObject.Find("Slider2").GetComponent<Slider>().value;
Text mytxt=GameObject.Find("Text").GetComponent<Text>();
Text mytxt1=GameObject.Find("Text1").GetComponent<Text>();
Text mytxt2=GameObject.Find("Text2").GetComponent<Text>();
mytxt.text =rnum.ToString();
mytxt1.text =gnum.ToString();
mytxt2.text =bnum.ToString();
Image img = GameObject.Find ("Image").GetComponent<Image> ();
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
Image img3 = GameObject.Find ("Image3").GetComponent<Image> ();
img.color = new Color(rnum, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
img1.color = new Color(0.0F, gnum, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
img2.color = new Color(0.0F, 0.0F, bnum, 1.0F); // (紅red,綠green,藍blue,透明)
img3.color = new Color(rnum, gnum,bnum, 1.0F); // (紅red,綠green,藍blue,透明)
}
}
2016年10月28日 星期五
2016年10月14日 星期五
倒數計時&時鐘
========================================================================
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
DateTime dtNext;
public Form1()
{
InitializeComponent();
}
private void timer1_Tick(object sender, EventArgs e)
{
TimeSpan MySpan = dtNext.Subtract(DateTime.Now);
string diffHour = Convert.ToString(MySpan.Hours);
string diffMin = Convert.ToString(MySpan.Minutes);
string diffSec = Convert.ToString(MySpan.Seconds);
label1.Text = "還有" + diffHour + " 時 " + diffMin + " 分 " + diffSec + " 秒 ";
textBox1.Text =DateTime.Now.ToString();
}
private void Form1_Load(object sender, EventArgs e)
{
dtNext = DateTime.Now.AddHours(2);
timer1.Start();
}
private void button1_Click(object sender, EventArgs e)
{
timer1.Enabled= true;
}
private void button2_Click(object sender, EventArgs e)
{
timer1.Enabled = false;
}
private void textBox1_TextChanged(object sender, EventArgs e)
{
}
}
}
2016年10月7日 星期五
猜拳
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour
{
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void myfun()
{
int num = Random.Range(1, 4);
Text mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
mytxt.text = num.ToString();
Image Imgy = GameObject.Find("Canvas/Panel/Image").GetComponent<Image>();
Imgy.sprite = Resources.Load<Sprite>("Image/" + num) as Sprite;
}
}
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