2016年10月14日 星期五

倒數計時&時鐘















========================================================================
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace WindowsFormsApplication1
{
    public partial class Form1 : Form
    {
        DateTime dtNext;
        public Form1()
        {
         
            InitializeComponent();
        }

        private void timer1_Tick(object sender, EventArgs e)
        {
   

TimeSpan MySpan = dtNext.Subtract(DateTime.Now); 

string diffHour = Convert.ToString(MySpan.Hours); 
string diffMin = Convert.ToString(MySpan.Minutes); 
string diffSec = Convert.ToString(MySpan.Seconds); 
label1.Text = "還有" + diffHour + " 時 " + diffMin + " 分 " + diffSec + " 秒 "; 
textBox1.Text =DateTime.Now.ToString();
        }

        private void Form1_Load(object sender, EventArgs e)
        {
            
            dtNext = DateTime.Now.AddHours(2);
            timer1.Start();
        }

        private void button1_Click(object sender, EventArgs e)
        {
   
            timer1.Enabled= true;
        }

        private void button2_Click(object sender, EventArgs e)
        {
            timer1.Enabled = false;     
        }

        private void textBox1_TextChanged(object sender, EventArgs e)
        {
            
        }
    }
}

2016年10月7日 星期五

猜拳


using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour
{
    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

    }
    public void myfun()
    {
        int num = Random.Range(1, 4);
        Text mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
        mytxt.text = num.ToString();
        Image Imgy = GameObject.Find("Canvas/Panel/Image").GetComponent<Image>();
        Imgy.sprite = Resources.Load<Sprite>("Image/" + num) as Sprite;



    }
}