2016年11月4日 星期五

顏色控制器













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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
using System.Linq;
using System.Collections.Generic;

public class NewBehaviourScript : MonoBehaviour {

 // Use this for initialization
 void Start () {

 }

 // Update is called once per frame
 void Update () {

 }
 public void myfun()
 {
  float rnum=0;
  float gnum=0;
  float bnum=0;

  rnum=GameObject.Find("Slider").GetComponent<Slider>().value;
  gnum=GameObject.Find("Slider1").GetComponent<Slider>().value;
  bnum=GameObject.Find("Slider2").GetComponent<Slider>().value;

  Text mytxt=GameObject.Find("Text").GetComponent<Text>();
  Text mytxt1=GameObject.Find("Text1").GetComponent<Text>();
  Text mytxt2=GameObject.Find("Text2").GetComponent<Text>();

  mytxt.text =rnum.ToString();
  mytxt1.text =gnum.ToString();
  mytxt2.text =bnum.ToString();

  Image img = GameObject.Find ("Image").GetComponent<Image> ();
  Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
  Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
  Image img3 = GameObject.Find ("Image3").GetComponent<Image> ();

  img.color = new Color(rnum, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
  img1.color = new Color(0.0F, gnum, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
  img2.color = new Color(0.0F, 0.0F, bnum, 1.0F); // (紅red,綠green,藍blue,透明)
  img3.color = new Color(rnum, gnum,bnum, 1.0F); // (紅red,綠green,藍blue,透明)
 }



}

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